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Backrooms Assault 2
A corridor shooter set in liminal rooms with tense waves and tight ammo.
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Please Dont Feed Me
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A devious platform puzzle where every safe-looking step can be a prank.
View DetailsPlease Dont Feed Me is all about planning. Please Dont Feed Me asks me to choose food, watch limits, and learn from short runs. Please Dont Feed Me feels calm, but the tension builds as the meter climbs. I like that it rewards patience more than speed, which makes the loop feel fair. If you like decision games, the strategy game overview is a clean fit. 🍽️
Each run is a tiny test. I push a little, see what breaks, then reset with a better plan. That steady learn loop is why I keep coming back.
I treat Please Dont Feed Me like a puzzle deck. Order beats luck.
Please Dont Feed Me uses simple inputs, but the choices carry weight. Please Dont Feed Me is about timing the feed and reading the meter. Please Dont Feed Me rewards slow, clear picks over fast clicks.
| Action | Input | Why I use it |
|---|---|---|
| Select food | Mouse / click | Pick low risk items to build cash. |
| Feed | Confirm | Push the run when the meter is safe. |
| Stop | Menu | Bank gains before the reset hits. |
If I want a lighter prank game after a run, I swap to There Is No Game.
Please Dont Feed Me stays small but deep. Please Dont Feed Me keeps the systems clear, so I can plan ahead. Please Dont Feed Me gives me upgrades that shift the next run.
For more tense pacing, I also like Backrooms Assault 2 between slow runs.
Q: Is Please Dont Feed Me a fast action game?
No. Please Dont Feed Me is slow, with careful plan steps.
Q: What ends a run in Please Dont Feed Me?
I hit the limit meter, so I stop before it spikes.
Q: Do upgrades matter?
Yes. Small upgrades change how safe each food pick feels.
Q: How do I improve fast?
I take notes on what food combos push risk too high.
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